04 Dec 2023
Intermediate
The Adapter Design Pattern is a structural pattern that allows incompatible interfaces to work together. It acts as a bridge between two incompatible interfaces by converting the interface of a class into another interface that a client expects. This pattern involves a single class called Adapter, which is responsible for joining functionalities of independent or incompatible interfaces.
key points of the Adapter Design Pattern:
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Intent:
- The main intent of the Adapter pattern is to allow objects with incompatible interfaces to interact. It acts as a bridge, making one interface compatible with another without modifying the existing code.
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Key Components:
- Target:
- Defines the interface that the client uses. It represents the desired interface that the client expects.
- Adapter:
- Implements the Target interface and wraps the Adaptee, making it compatible with the Target interface.
- Adaptee:
- Defines an existing interface that needs to be adapted. It's the class that the client can't use directly.
- Client:
- Interacts with the Target interface. It is unaware of the Adapter and communicates directly with the Target.
- Target:
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Class and Object Adapters:
- There are two main ways to implement the Adapter pattern: class adapters, which use multiple inheritance or interfaces, and object adapters, which use composition.
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Adapter Interface:
- The Adapter implements the Target interface, which is the interface expected by the client. It delegates calls to the corresponding methods in the Adaptee.
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Compatibility:
- The Adapter makes the Adaptee's interface compatible with the Target interface, allowing the client to interact with the Adaptee through the Adapter.
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Advantages:
- Reusability: The Adapter pattern allows the reuse of existing classes with incompatible interfaces.
- Flexibility: It provides a way to make classes work together that wouldn't otherwise be able to due to incompatible interfaces.
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Use Cases:
- The Adapter pattern is suitable when integrating new components with existing systems that have different interfaces.
- It is useful when you want to reuse existing classes with interfaces that are not compatible with the rest of your codebase.
Example:
- Consider a system that uses a European electrical socket (Adaptee) and you have a device with a U.S. plug (Client). An adapter (Adapter) can be used to make the U.S. plug compatible with the European socket.
software-design-patterns
adapter-design-pattern