04 Dec 2023



Intermediate

The Adapter Design Pattern is a structural pattern that allows incompatible interfaces to work together. It acts as a bridge between two incompatible interfaces by converting the interface of a class into another interface that a client expects. This pattern involves a single class called Adapter, which is responsible for joining functionalities of independent or incompatible interfaces.

key points of the Adapter Design Pattern:

  1. Intent:

    • The main intent of the Adapter pattern is to allow objects with incompatible interfaces to interact. It acts as a bridge, making one interface compatible with another without modifying the existing code.
  2. Key Components:

    • Target:
      • Defines the interface that the client uses. It represents the desired interface that the client expects.
    • Adapter:
      • Implements the Target interface and wraps the Adaptee, making it compatible with the Target interface.
    • Adaptee:
      • Defines an existing interface that needs to be adapted. It's the class that the client can't use directly.
    • Client:
      • Interacts with the Target interface. It is unaware of the Adapter and communicates directly with the Target.
  3. Class and Object Adapters:

    • There are two main ways to implement the Adapter pattern: class adapters, which use multiple inheritance or interfaces, and object adapters, which use composition.
  4. Adapter Interface:

    • The Adapter implements the Target interface, which is the interface expected by the client. It delegates calls to the corresponding methods in the Adaptee.
  5. Compatibility:

    • The Adapter makes the Adaptee's interface compatible with the Target interface, allowing the client to interact with the Adaptee through the Adapter.
  6. Advantages:

    • Reusability: The Adapter pattern allows the reuse of existing classes with incompatible interfaces.
    • Flexibility: It provides a way to make classes work together that wouldn't otherwise be able to due to incompatible interfaces.
  7. Use Cases:

    • The Adapter pattern is suitable when integrating new components with existing systems that have different interfaces.
    • It is useful when you want to reuse existing classes with interfaces that are not compatible with the rest of your codebase.

Example:

  • Consider a system that uses a European electrical socket (Adaptee) and you have a device with a U.S. plug (Client). An adapter (Adapter) can be used to make the U.S. plug compatible with the European socket.
software-design-patterns
adapter-design-pattern