25 Oct 2023
SOLID is an acronym that represents a set of five design principles for writing maintainable and scalable object-oriented software. These principles were introduced by Robert C. Martin and have become fundamental guidelines for software developers to create high-quality and flexible code.
Each letter in SOLID stands for a different principle:
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Single Responsibility Principle (SRP):
- The Single Responsibility Principle states that 'Every software module should have only one reason to change.' In object-oriented programming, this means that each module, class, or function should have only one clear and distinct responsibility (or job or task).
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Open/Closed Principle (OCP):
- The Open/Closed Principle states that "A software module/class should be open for extension and closed for modification." This means that new functionality should be added by extending existing entities, rather than modifying them.
- The OCP is important because it makes software more maintainable and adaptable to change. When changes are required, new entities can be created to implement the new functionality, without having to modify existing entities. This reduces the risk of introducing bugs and makes it easier to understand and reason about the code.
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Liskov Substitution Principle (LSP):
- The Liskov Substitution Principle (LSP) states that "objects of a derived class should be able to replace objects of the base class without affecting the correctness of the program." This means that subclasses should be able to behave in the same way as their superclasses, even if they have additional functionality. This means that subclasses should not break any existing code that relies on the superclass.
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Interface Segregation Principle (ISP):
- The Interface Segregation Principle states that "Clients should not be forced to implement interfaces they don't use. Instead of one large interface, many small interfaces are preferred based on groups of methods, each one serving one sub-module." This means breaking down large, monolithic interfaces into smaller, more specific ones. By doing so, you can simplify your code and make it more efficient. This principle encourages a clear and concise separation of interfaces, ensuring that classes only implement the methods they need, leading to more modular and maintainable code.
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Dependency Inversion Principle (DIP):
- The Dependency Inversion Principle (DIP) states that
- High-level modules should not depend on low-level modules. Both should depend on abstractions.
- Abstractions should not depend on details. Details should depend on abstractions.
- In software terms, it means that high-level module of your code shouldn't be directly connected to low-level module . Both should be connected through a middle layer of abstract concepts. This makes your code more flexible and easier to modify or fix because you can change the abstract layer without affecting the high-level or low-level module .
- 💡Note:
- High-level modules or classes in a software handle the core business logic or rules.
- Low-level modules or classes deal with more specific tasks like database operations, File I/O , Network Communication etc.
- The Dependency Inversion Principle (DIP) states that
Applying these SOLID principles helps create software that is more modular, flexible, and easier to maintain, which is particularly valuable in complex and evolving software projects. These principles guide developers in designing software that can adapt to changing requirements and facilitate collaboration among team members.